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abbaDEFAULT =


  • {{#invoke:Starshipcodes | expand | abbaDEFAULT }}
    Script error


DEFAULT SHIP 2 stuff goes in hereEdit

Tier two Starships start at Level 10 and max up to Level 95 as they are upgraded... Currently, these comprise 12 of the 26 individual starship pages.

These ships can have up to 5 crew members and 5 weapons... At the beginning (level 10), there is 1 slot for each... At Level 50, there are 3 of each...

Note: Just as in the Tier-1 cases, if you can stand to upgrade the ship one-level-at-a-time, the last level cost-to-upgrade is free... Namely, you can save almost 2500 dilithium...

tbd...Edit

following starships are still missing basic skills/hp/information:

  • none


Crew/Weapons Updates (Costs)Edit

The upgrade-levels are the same as Tier-2 characters, but the upgrade costs are conspicuously different. It appears that the costs to upgrade a ship are higher than the costs for a crew member (logical)... However, there does not seem to be any reason for some of the odd jumps in actual cost-values used... The data is complete. (* checked w/KR) the return for selling a T-2 ship is 125/level (so 5125 at 50) but is never enough to recoup your investment (spend-113+k, get back only 10,750)...

Beg. Level End. Level diff. Level lvl.cost upg.cost cum.cost diff.50 upg. coins cr#/wp#(@lvl#) Name
10 12 2 75/125 200 * 200 - 200 * 1/1 Given 1 *
12 14 2 165/210 375 * 575 - 250 * 1/1 Upgrade 2 *
14 16 2 255/300 555 * 1130 - 300 * 1/1 Upgrade 3 *
16 18 2 340/380 720 * 1850 - 350 * 1/1 Upgrade 4 *
18 20 2 420/455 875 * 2725 - 400 * 1/1 Upgrade 5 *
20 25 5 490/515/540/570/600 2715 * 5440 - 450 * 1/1 1/2(@25) Upgrade 6 *
25 30 5 625/650/675/700/725 3375 * 8815 - 500 * 1/2 2/2(@30) Upgrade 7 *
30 36 6 750/775/800/ 830/860/890 4905 * 13,720 - 550 * 2/2 Upgrade 8 *
36 42 6 920/940/960/ 980/1040/1060 5900 * 19,620 - 600 * 2/2 Upgrade 9 *
42 50 8 1090/1120/1145/1180/ 1210/1240/1270/1300 9,555 * 29,175 0 650 * 2/2 2/3(@45) 3/3(@50) Upgrade 10 *
50 58 8 1325/1350/1375/1400/ 1450/1500/1525/1550 11,475 * 40,650 11,475 700 * 3/3 Upgrade 11 *
58 66 8 1575/1600/1625/1650/ 1675/1700/1725/1750 13,300 * 53,950 24,775 750 * 3/3 3/4(@65) Upgrade 12 *
66 74 8 1775/1800/1825/1850/ 1875/1900/1925/1950 14,900 * 68,850 39,675 800 * 3/4 4/4(@70) Upgrade 13 *
74 84 10 1975/2000/2025/2050/2075/ 2100/2125/2150/2175/2200 20,875 * 89,725 60,550 850 * 4/4 Upgrade 14 *
84 95 11 2225/2250/2275/2300/2325/ 2350/2375/2400/2425/2450/ 2475 23,375/ 25,850 * 113,100/ 115,575 86,400 n/a 4/4 4/5(@85) 5/5(@90) Upgrade 15 *

Section headingEdit

  1. crew upgrade table
  2. weapons upgrade table

trying to recognize which crew can be used in which ship is kinda subtle... the weapons are easy because they are categorized by type... see: Weapons...



simple chart 2 Edit

  • #invoke:StarshipLists|main|table|["key","image","hp","series","aliases","code"]|tier|2}}

NOW, Do Level 2... Edit

  • ENA = 2 Script error
  • BC1 = 2 Script error
  • CG = 2 Script error
  • FDM = 2 Script error
  • KNV = 2 Script error
  • KEB = 2 Script error
  • KKT = 2 Script error
  • KR = 2 Script error
  • RS = 2 Script error
  • RDD = 2 Script error
  • RV7 = 2 Script error
  • RD7 = 2 Script error

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