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  • {{#invoke:Charactercodes | expand | accaDEFAULT }}


DEFAULT HERO 3 stuff goes in hereEdit

Tier three characters start at Level 40 and max up to Level 165 as they are upgraded... Currently, these comprise 10(+3) of the 81 individual character pages.


tbd...Edit

following characters are still missing basic skills/hp/information:

  1. tng wesley crusher

also, i am missing photos for:

  • none

Skills Updates (Costs)Edit

Tier-3 characters can eventually upgrade all-15 of their possible skills. There are two natural stages of upgrades. The first stage is at Level 50, and happens after only 3 evolutions. The second stage is at Level 95, and happens after 9 (not 10) upgrades. Technically, the 9th evolution goes up to Level 96 but we can assume that these two levels (95 and 96) are the same for effective battles between items. To be clear, the Category will be called Category:Level95 even if the Tier-3 character will have its data from level-96... Overall, there is still the element of choice involved for these first few upgrades.

It appears that the cost to level.up (in dilithium) increments by 25 crystals per level... it starts at 50 crystals - however I have no idea the later-data since i have not gotten any tier-3 characters past 4 evolutions or past level-50 (* means ive checked the upgrades with sfangudl-3)

The selling price starts at 250 xtals and increments by 250 for each level of upgrade... Besides just selling at 250 when you have an extra character, there is probably a way to maximize-profit by upgrading a set number of times. To be fair, I have not yet received enough Level-3 characters to have ever actually had occasion to sell one... However, for the sake of argument - we can analyze:

  • Assuming we have only one spare tier-3 character...
    • Selling outright nets 250 xtals pure profit
    • Upgrading twice to level 42 costs 125, but selling yields 750, for net of 625 profit
  • Assuming we have two spares of the same tier-3 character...
    • Selling outright nets 500 xtals pure profit
    • Upgrading one spare to level 42 and then selling it (for each one) nets 1250 profit - assuming you do not want to keep the tier-3 character in your inventory at all...
    • Upgrading the first spare to level 42, then evolving it using the second spare, and then upgrading it to level 44, will yield: cost 350, sale 1250, net profit 900... this is less profit than doing them separately yielded.
  • Assuming we have three spares...
    • Selling outright nets 750
    • Upgrading each to 42 and selling nets 1875 profit
    • Upgrading one to 42, evolving, upgrading to 44, evolving, and then upgrading to 47 would cost (1625-750 = 875), while the sale gives 2000, yielding 1125 profit.
    • Overall the diminishing returns aspect seems to show that evolving is not worth it, especially if you plan to sell anyway - similar to the tier-2 case...

Again, it is unlikely that a person would have over 15 Tier-3 characters to try this experiment with. Otherwise, for battle and inventory uses, it is better to have a fully-evolved and upgraded Tier-3 character (at level 165) than it would be to just be trying to sell for the minor crystals gains involved. OTOH, i have seen one player online who had two Tier-3 characters of the same name (different ranks, but one fully-evolved and upgraded) so i guess it is/was possible... Also, i believe the rules of the game (now) do not allow a person to have two-copies of the same character in your inventory - hence the choices involved with Tier-1 characters.


Beg. Level End. Level diff. Level lvl.cost upg.cost cum.cost sell.xtals upg. coins Name
40 42 2 50/75 125 125 * 250
500, 750
250 * Given 1 *
42 44 2 100/125 225 350 * (750), 1000, 1250 300 * Upgrade 2 *
44 50 6 150/175/200/225/250/275 1275 1625 * (1250), ..., 47-2000, ..., 2750 350 * Upgrade 3 *
50 58 8 300/325/350/375/ 400/425/450/475 3100 4725 * (2750), ..., ??+250 450 * Upgrade 4 *
58 64 6 500/525/550/575/600/625 3375 8,100 *  ? tbd ? 500 * Upgrade 5 *
64 70 6 650/675/700/725/750/775 4275 12,375 * 550 * Upgrade 6 *
70 80 10 800/825/850/875/900/ 925/950/975/1000/1025 9125 21,500 * 600 * Upgrade 7 *
80 88 8 1050/1075/1100/1125/ 1150/1175/1200/1225 9100 30,600 * 650 * Upgrade 8 *
88 96 8 1250/1275/1300/1325/ 1350/1375/1400/1425 10,700 41,300 * 750 * Upgrade 9 *
96 104 8 1450/1475/1500/1525 1550/1575/1600/1625 12,300 53,600 * 850 * Upgrade 10 *
104 114 10 1650/1675/1700/1725/1750/ 1775/1800/1825/1850/1875 17,625 71,225 * 950 * Upgrade 11 *
114 126 12 1900/1925/1950/1975/ 2000/2025/2050/2075/ 2100/2125/2150/2175 24,450 95,675 * 1100 * Upgrade 12 *
126 134 8 2200/2225/2250/2275/ 2300/2325/2350/2375 18,300 113,975 * 1250 * Upgrade 13 *
134 148 14 2400/2425/2450/2475/2500/ 2525/2550/2575/2600/2625/ 2650/2675/2700/2725 35,875 149,850 * 1400 * Upgrade 14 *
148 165 17 2750/2775/2800/2825/2850/ 2875/2900/2925/2950/2975/ 3000/3025/3050/3075/3100/ 3125/ and? 3150 50,150 197,850/ 200,000 * n/a Upgrade 15 *

Beyond Level 50 Edit

These are two little charts to simplify the upgrades from Level 50 to Level 95... and then to Max-Level for Tier-3...

Beg. Level End. Level cum.cost diff.50 Name
44 50 1625 0 Upgrade 3 *
50 58 4725 3100 Upgrade 4 *
58 64 8,100 6,475 Upgrade 5 *
64 70 12,375 10,750 Upgrade 6 *
70 80 21,500 19,875 Upgrade 7 *
80 88 30,600 28,975 Upgrade 8 *
88 (95) (39,875) (38,250) Upgrade (8.875)
88 96 41,300 39,675 Upgrade 9 *
-- -- ------ ------ (spacer)
96 104 53,600 51,975 Upgrade 10 *
104 114 71,225 69,600 Upgrade 11 *
114 126 95,675 94,050 Upgrade 12 *
126 134 113,975 112,350 Upgrade 13 *
134 148 149,850 148,225 Upgrade 14 *
148 165 200,000 198,375 Upgrade 15 *


Beg. Level End. Level cum.cost diff.96 Name
88 96 41,300 0 Upgrade 9
96 104 53,600 12,300 Upgrade 10
104 114 71,225 29,975 Upgrade 11
114 126 95,675 54,375 Upgrade 12
126 134 113,975 72,675 Upgrade 13
134 148 149,850 108,550 Upgrade 14
148 165 200,000 158,700 Upgrade 15



simple chart 3.5 Edit

KeyImageHPTOS/TNGAliasesCode
ANUAdmiral Nyota Uhura700TOSAdm. Uhurauhura-3.5
KYKaylar889TOSRigellan warrior Kaylarkaylar-3.5
TK50Talosian Keeper813TOSThe Keepertalosian-keeper-3-3.5
KeyImageHPTOS/TNGAliasesCode

simple chart 3 Edit

KeyImageHPTOS/TNGAliasesCode
B3Borg 3 of 4773TNG3 of 4, 3 de 4, Borg 3 of 4borg-3-3
B4Borg 4 of 4780TNG4 of 4, 4 de 4borg-4-3
KNKhan Noonien813TOSKhan, Khan Noonien, Khan Noonien Singhkhan-3
KUKlingon Kurn813TNGKurnklingon-kurn-3
QQQ of The Q813TNGQ, Q of The Qq-3
SFGorn SFangudl928TOSS'Fangudl, Gorn SFangudltos-gorn-3
SWFSec.Ofc. Worf813TNGSecurity Officer Worf, Worfworf-3
TEEntellan Tenva813TOSTenvaentellan-tenva-3
TTEntellan Tataur813TOSTataurentellan-tataur-3
WCWesley300TNGCadet Wesley, Wesley Crusherwesley-3
KeyImageHPTOS/TNGAliasesCode

NOW, Do Level 3+... Edit

  • TK50 =4
  • QQ = 3
  • KN = 3
  • B4 = 3
  • B3 = 3
  • KU = 3
  • KY = 4
  • SF = 3
  • SWF = 3
  • ANU = 4
  • TT = 3
  • TE = 3
  • WC = 3



NOW, TRY THEM ALL... Edit

this should be order, from highest-tier-4 to lowest-tier-1

  • TK50 =4
  • ANU = 4

  • QQ = 3
  • KN = 3
  • B4 = 3
  • B3 = 3
  • KU = 3
  • KY = 3
  • SF = 3
  • SWF =3
  • TE = 3
  • TT = 3
  • WC = 3

  • ASP =2
  • CLM =2
  • CWR =2
  • CNU =2
  • AK =2
  • CLF =2
  • AP =2
  • CDA =2
  • CMS =2
  • CHS =2
  • CDR =2
  • LPC =2

  • CBC =2
  • CWF =2
  • B2 =2
  • B1 =2
  • EK =2
  • LB =2
  • TN =2
  • TA =2
  • CAV =2
  • CA =2
  • AR =2
  • KG =2
  • IN =2
  • SS =2
  • AM =2
  • BD =2
  • LE =2
  • RU =2
  • HO =2
  • SV =2

  • VE =2
  • TH =2
  • AH =2
  • TO =2
  • TR =2

  • DM=1
  • WF=1
  • BE=1
  • LF=1
  • CR=1
  • SP=1
  • PC=1
  • MS=1
  • CT=1
  • LD=1
  • NU=1
  • CK=1
  • CP=1
  • HS=1
  • PG=1
  • SG=1
  • KO=1
  • NL=1
  • NO=1
  • AV=1
  • WS=1
  • CH=1 Script error
  • TK=1
  • BA=1
  • HE=1
  • OP=1
  • DE=1
  • PP=1
  • DA=1
  • TV=1
  • HV=1

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