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local p = {}
 
 
 
 
 
 
 
local CHARACTERBLANK = {
        name = ' ',
		aliases = ' ',
		image = ' ',
		imagecaption = ' ',
		igp = ' ', 
		tier = ' ',
		series = ' ',
		race = ' ',
		gender = ' ',
		xnpc = ' ',
		sdate = ' ',
		aenu = ' ',
		govt = ' ',
		lmin = ' ',
		lmax = ' ',
		limit = ' ',
		hp = ' ',
		nup = ' ',
		skills = {
    		skill1 = ' ',
	    	color1 = ' ',
		    cost1 = ' ',
    		desc1 = { t1 = ' ', v1 = ' ', t2 = ' ', v2 = ' ', t3 = ' ', v3 = ' ', t4 = ' ', v4 = ' ', t5 = ' ', v5 = ' ', t6 = ' ', },
    		skill2 = ' ',
	    	color2 = ' ',
		    cost2 = ' ',
    		desc2 = { t1 = ' ', v1 = ' ', t2 = ' ', v2 = ' ', t3 = ' ', v3 = ' ', t4 = ' ', v4 = ' ', t5 = ' ', v5 = ' ', t6 = ' ', },
    		skill3 = ' ',
	    	color3 = ' ',
		    cost3 = ' ',
    		desc3 = { t1 = ' ', v1 = ' ', t2 = ' ', v2 = ' ', t3 = ' ', v3 = ' ', t4 = ' ', v4 = ' ', t5 = ' ', v5 = ' ', t6 = ' ', },
		},
		ag = ' ',
		ar = ' ',
		aw = ' ',
		gorder = ' ',
		datavalues = {  dv1 = ' ', dv2 = ' ', dv3 = ' ', 
		                dv4 = ' ', dv5 = ' ', dv6 = ' ', },
		currentlevel = ' ',
		skillsUpgrades = {
		    supgr2 = { 
		        cost1 = ' ', cost2 = ' ', cost3 = ' ', 
		      desc1 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc2 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc3 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      },
		    supgr3 = { 
		        cost1 = ' ', cost2 = ' ', cost3 = ' ', 
		      desc1 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc2 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc3 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      },
		    supgr4 = { 
		        cost1 = ' ', cost2 = ' ', cost3 = ' ', 
		      desc1 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc2 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc3 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      },
		    supgr5 = { 
		        cost1 = ' ', cost2 = ' ', cost3 = ' ', 
		      desc1 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc2 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc3 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      },
		},
		othersUpgrades = {
		    up03 = { currentlevel = 50, skillschosen = '1r1w1b',
                        -- tier-3/4 matching tier-1-max
		            hp = ' ', ar = ' ', ag = ' ', aw = ' ',
                    gorder = 'RWBOYP',
                    datavalues = {  dv1 = ' ', dv2 = ' ', dv3 = ' ', 
                                    dv4 = ' ', dv5 = ' ', dv6 = ' ', },
		      },
		    up09 = { currentlevel = 96, skillschosen = '3r3w3b',
                        -- tier-3/4 almost-matching tier-2-max
		            hp = ' ', ar = ' ', ag = ' ', aw = ' ',
                    gorder = 'RWBOYP',
                    datavalues = {  dv1 = ' ', dv2 = ' ', dv3 = ' ', 
                                    dv4 = ' ', dv5 = ' ', dv6 = ' ', },
 
		      },
		    up10 = { currentlevel = 50, skillschosen = '5r5w0b',
                        -- tier-1-max
                        -- tier-2 matching tier-1-max
		            hp = ' ', ar = ' ', ag = ' ', aw = ' ',
                    gorder = 'RWBOYP',
                    datavalues = {  dv1 = ' ', dv2 = ' ', dv3 = ' ', 
                                    dv4 = ' ', dv5 = ' ', dv6 = ' ', },
 
		      },
		    up15 = { currentlevel = 95, skillschosen = '5r5w5b',
                        -- tier-2-max
                        -- tier-3/4-max is lvl-165
		            hp = ' ', ar = ' ', ag = ' ', aw = ' ',
                    gorder = 'RWBOYP',
                    datavalues = {  dv1 = ' ', dv2 = ' ', dv3 = ' ', 
                                    dv4 = ' ', dv5 = ' ', dv6 = ' ', },
		      },
        },
}
 
local STARSHIPBLANK = {
		name = ' ',
		aliases = ' ',
		image = ' ',
		imagecaption = ' ',
		igp = ' ',
		tier = ' ',
		series = ' ',
		govt = ' ',
		xnpc = ' ',
		sdate = ' ',
		aenu = ' ',
		lmin = ' ',
		lmax = ' ',
		limit = ' ',
		hp = ' ',
		nup = ' ',
		skills = {
    		skill1 = ' ',
	    	color1 = ' ',
		    cost1 = ' ',
    		desc1 = { t1 = ' ', v1 = ' ', t2 = ' ', v2 = ' ', 
    		        t3 = ' ', v3 = ' ', t4 = ' ', v4 = ' ',
                    t5 = ' ', v5 = ' ', t6 = ' ', },
    		skill2 = ' ',
	    	color2 = ' ',
		    cost2 = ' ',
    		desc2 = { t1 = ' ', v1 = ' ', t2 = ' ', v2 = ' ', 
    		        t3 = ' ', v3 = ' ', t4 = ' ', v4 = ' ',
                    t5 = ' ', v5 = ' ', t6 = ' ', },
    		skill3 = ' ',
	    	color3 = ' ',
		    cost3 = ' ',
    		desc3 = { t1 = ' ', v1 = ' ', t2 = ' ', v2 = ' ', 
    		        t3 = ' ', v3 = ' ', t4 = ' ', v4 = ' ',
                    t5 = ' ', v5 = ' ', t6 = ' ', },
		},
		ar = ' ',
		ag = ' ',
		aw = ' ',
		cargo = { 
		    crewamt = ' ',
		    crmin = ' ',
		    crmax = ' ',
		    crtyp = ' ',
		    weaponamt = ' ',
		    wpmin = ' ',
		    wpmax = ' ',
		    wptyp = ' ',
		},
		currentlevel = ' ',
		skillsUpgrades = {
		    supgr2 = { 
		        cost1 = ' ', cost2 = ' ', cost3 = ' ', 
		      desc1 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc2 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc3 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      },
		    supgr3 = { 
		        cost1 = ' ', cost2 = ' ', cost3 = ' ', 
		      desc1 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc2 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc3 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      },
		    supgr4 = { 
		        cost1 = ' ', cost2 = ' ', cost3 = ' ', 
		      desc1 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc2 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc3 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      },
		    supgr5 = { 
		        cost1 = ' ', cost2 = ' ', cost3 = ' ', 
		      desc1 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc2 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      desc3 = { v1 = ' ', v2 = ' ', v3 = ' ', v4 = ' ', v5 = ' ', },
		      },
		},
		othersUpgrades = {
		    up03 = { currentlevel = 50, skillschosen = '1o1y1b',
                        -- tier-3/4 matching tier-1-max
		            hp = ' ', ar = ' ', ag = ' ', aw = ' ',
		      },
		    up09 = { currentlevel = 96, skillschosen = '3o3y3b',
                        -- tier-3/4 almost-matching tier-2-max
		            hp = ' ', ar = ' ', ag = ' ', aw = ' ',
		      },
		    up10 = { currentlevel = 50, skillschosen = '5o5y0b',
                        -- tier-1-max
                        -- tier-2 matching tier-1-max
		            hp = ' ', ar = ' ', ag = ' ', aw = ' ',
		      },
		    up15 = { currentlevel = 95, skillschosen = '5o5y5b',
                        -- tier-2-max
                        -- tier-3/4-max is lvl-165
		            hp = ' ', ar = ' ', ag = ' ', aw = ' ',
		      },
		},
		cargoUpgrades = {
		    cupgr1 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr2 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr3 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr4 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr5 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr6 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr7 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr8 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr9 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr10 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr11 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr12 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr13 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr14 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr15 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
		    cupgr16 = { currentlevel = ' ', crewamt = ' ', weaponamt = ' ', },
	    },
}
 
function p.ship() return STARSHIPBLANK end
function p.crew() return CHARACTERBLANK end
 
return p

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