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TNG Enterprise is a Tier 1 starship which is only playable from the TNG-side of the game.

Read more about this topic on the Memory-Alpha Wikia.

Skills Tables/Updates Edit

Skill Number 1 is called Quantum Torpedo Shot.

Its color is Orange. Orange

UpgradeCostDescription
17Does 63 damage to the enemy and adds an orange counter of 3 turns that recharge 10 shield points when used up.
27Does 66 damage to the enemy and adds 2 orange counters of 3 turns that recharge 10 shield points when used up.
37Does 69 damage to the enemy and adds 2 orange counters of 3 turns that recharge 15 shield points when used up.
47Does 76 damage to the enemy and adds 3 orange counters of 3 turns that recharge 12 shield points when used up.
57Does 88 damage to the enemy and adds 2 orange counters of 3 turns that recharge 15 shield points when used up.


Skill Number 2 is called Impulse Drive.

Its color is Yellow. Yellow

UpgradeCostDescription
112Does 105 damage to the enemy and destroy their offensive gems.
212Does 115 damage to the enemy and destroy their offensive gems.
312Does 115 damage to the enemy and destroy their offensive and defensive gems.
412Does 127 damage to the enemy and destroy their offensive and defensive gems.
512Does 140 damage to the enemy and destroy their offensive and defensive gems.


Skill Number 3 is called Defense Shield.

Its color is Blue. Blue

UpgradeCostDescription
19Changes 4 blue gems to defensive gems that absorb 9 points for each turn and gem. Destroys a 3x3 area and doesn't generate AP.
29Changes 4 blue gems to defensive gems that absorb 11 points for each turn and gem. Destroys a 3x3 area and doesn't generate AP.
39Changes 4 blue gems to defensive gems that absorb 14 points for each turn and gem. Destroys a 3x3 area and doesn't generate AP.
49Changes 4 blue gems to defensive gems that absorb 16 points for each turn and gem. Destroys a 5x5 area and doesn't generate AP.
59Changes 4 blue gems to defensive gems that absorb 19 points for each turn and gem. Destroys a 5x5 area and doesn't generate AP.


Section headingEdit

Here is all the info i currently have stored in his data-file...

CommonCodes bad-listDBstring :glbls.args={ [1] = s,[2] = full,[3] = END,}