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Enterprise Rebuild B is a Tier 3.5 starship which is only playable from the TOS-side of the game.

Read more about this topic on the Memory-Alpha Wikia.

Trivia Edit

  • There currently is a bug with the blue Special of this ship, where even a single counter can do upwards of 4,000 damage, easily obliterating even Tier 3 ships the same level as the NCC-1701-B.
    • Personal experience:
      • with o0b1p0, bug did not activate...
      • with o+b1-3p+, bug was active - levels 50 thru 96
      • with o5b5p5, bug reverted/is-different/doesnt-work - level 96
    • Since I am no longer encountering the bug, I cannot tell if the code has changed (unlikely, since the apk did not update) - or whether it is due to some subtle interactions of gameplay...
    • The bug manifested independently of how-many-counters were left on the board (iirc) and indeed caused damage in chunks of mult-thousand-points (up to a high in the 4k-area... Like many bugs, it is probably due to an out-of-range error in the code...
      • original-input had o3b1p3 ? (according to data-below) which i was unable to confirm...
      • i was encountering the bug with b1, b2, and b3 (various o/p-levels) iirc...
    • after selling and repurchasing the ship, i thought the bug was gone - but it has started to manifest again...
      • it (bug) was not manifesting at o1b2p1, but when i noticed that an opponent was using it - i tracked their upgrades as o5b3p4... upgrading my ship to o1b3p1 activated it again...
      • i am unclear on whether the bug manifests due to time-held (ie: multiple weeks?) or some other combination of factors... and again, the amount of damage is typically in the high-3k to mid-4k points... however, i did have it negated by an opponent who neutralized all special-gems, iirc...
      • at this point, i will again upgrade the ship thru the lvl-96 series - but for now it (the bug) is manifesting at lvl-51 and o1-2b3p1... and even as a lvl-51 ship, it is killing most any lvl-91+ ships that i encounter... my baseline is up at lvl-96 again due to other-ships being at lvl-96...
      • still manifesting at 2o3b4p at lvl-80 and lvl-90, never higher than 4.7K even when multiple-blue expirations... thought i mightve noticed lower (only in 3k-area) blasts as i upgraded o (to 2) when p was also at 2 - so am wondering if there is something about the 'difference' btwn o and p levels involved... whatever...

Skills Tables/Updates Edit

Skill Number 1 is called Model B.

Its color is Orange. Orange

UpgradeCostDescription
112The new model of the Enterprise shows its potential, causing 270 damage and creating 2 protection gems of 30.
212The new model of the Enterprise shows its potential, causing 360 damage and creating 3 protection gems of 30.
312The new model of the Enterprise shows its potential, causing 420 damage and creating 2 protection gems of 52.
412The new model of the Enterprise shows its potential, causing 480 damage and creating 3 protection gems of 45.
512The new model of the Enterprise shows its potential, causing 600 damage and creating 3 protection gems of 52.


Skill Number 2 is called Excelsior Class.

Its color is Blue. Blue

UpgradeCostDescription
18The new Excelsior Class has the latest advances in offensive teachnology, switching the position of two gems and adding 2 counters that do 150damage upon reaching 0.
28The new Excelsior Class has the latest advances in offensive teachnology, switching the position of two gems and adding 2 counters that do 189damage upon reaching 0.
38The new Excelsior Class has the latest advances in offensive teachnology, switching the position of two gems and adding 3 counters that do 150damage upon reaching 0.
48The new Excelsior Class has the latest advances in offensive teachnology, switching the position of two gems and adding 3 counters that do 180damage upon reaching 0.
58The new Excelsior Class has the latest advances in offensive teachnology, switching the position of two gems and adding 4 counters that do 150damage upon reaching 0.


Skill Number 3 is called Combat Maneuvers.

Its color is Purple. Purple

UpgradeCostDescription
19The Enterprise distracts the opponent by destroying a 3x3 area, and meanwhile does 18 damage for each purple AP that the team has, with a max of 90.
29The Enterprise distracts the opponent by destroying a 3x3 area, and meanwhile does 21 damage for each purple AP that the team has, with a max of 140.
39The Enterprise distracts the opponent by destroying a 3x3 area, and meanwhile does 25 damage for each purple AP that the team has, with a max of 195.
49The Enterprise distracts the opponent by destroying a 3x3 area, and meanwhile does 28 damage for each purple AP that the team has, with a max of 230.
59The Enterprise distracts the opponent by destroying a 3x3 area, and meanwhile does 31 damage for each purple AP that the team has, with a max of 295.


Section headingEdit

Here is all the info i currently have stored in his data-file...

CommonCodes bad-listDBstring :glbls.args={ [1] = s,[2] = full,[3] = ENB,}