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Klingon Early BoP is a Tier 2 starship which is only playable from the TOS-side of the game.

Read more about this topic on the Memory-Alpha Wikia.

Skills Tables/Updates Edit

Skill Number 1 is called Old School.

Its color is Yellow. Yellow

UpgradeCostDescription
110This might be an older model, but it hides tricks that even the most modern ships would like to have in their arsenal. Destroys 6 tile and reduces by 3 the AP reserves of the enemy.
210This might be an older model, but it hides tricks that even the most modern ships would like to have in their arsenal. Destroys 8 tile and reduces by 4 the AP reserves of the enemy.
310This might be an older model, but it hides tricks that even the most modern ships would like to have in their arsenal. Destroys 10 tile and reduces by 5 the AP reserves of the enemy.
410This might be an older model, but it hides tricks that even the most modern ships would like to have in their arsenal. Destroys 12 tile and reduces by 6 the AP reserves of the enemy.
510This might be an older model, but it hides tricks that even the most modern ships would like to have in their arsenal. Destroys 14 tile and reduces by 7 the AP reserves of the enemy.


Skill Number 2 is called Klingon Gunner.

Its color is Blue. Blue

UpgradeCostDescription
19The early BOP shows off its firepower, causes 175 damage points to the enemy ship.
29The early BOP shows off its firepower, causes 211 damage points to the enemy ship.
39The early BOP shows off its firepower, causes 248 damage points to the enemy ship.
49The early BOP shows off its firepower, causes 302 damage points to the enemy ship.
59The early BOP shows off its firepower, causes 384 damage points to the enemy ship.


Skill Number 3 is called Lethal Maneuvers.

Its color is Purple. Purple

UpgradeCostDescription
16Reaching max speed, and thanks to its agility it can have a delayed effect on the enemy. This creates 2 counters of 5 turns that destroy a 3x3 area.
26Reaching max speed, and thanks to its agility it can have a delayed effect on the enemy. This creates 2 counters of 4 turns that destroy a 3x3 area.
36Reaching max speed, and thanks to its agility it can have a delayed effect on the enemy. This creates 3 counters of 4 turns that destroy a 3x3 area.
46Reaching max speed, and thanks to its agility it can have a delayed effect on the enemy. This creates 3 counters of 3 turns that destroy a 3x3 area.
56Reaching max speed, and thanks to its agility it can have a delayed effect on the enemy. This creates 4 counters of 2 turns that destroy a 3x3 area.


Section headingEdit

Here is all the info i currently have stored in his data-file...

{ ["aenu"] = Enemy,["ag"] = +7,["aliases"] = Klingon Early Bird of Prey,["ar"] = +6,["aw"] = +9,["cargo"] = { ["crewamt"] = 1,["crmax"] = 5,["crmin"] = 0,["crtyp"] = any,["weaponamt"] = 1,["wpmax"] = 5,["wpmin"] = 0,["wptyp"] = universal, klingon,} ,["cargoUpgrades"] = { ["cupgr1"] = { ["crewamt"] = 1,["currentlevel"] = 25,["weaponamt"] = 2,} ,["cupgr2"] = { ["crewamt"] = 2,["currentlevel"] = 30,["weaponamt"] = 2,} ,["cupgr3"] = { ["crewamt"] = 2,["currentlevel"] = 45,["weaponamt"] = 3,} ,["cupgr4"] = { ["crewamt"] = 3,["currentlevel"] = 50,["weaponamt"] = 3,} ,["cupgr5"] = { ["crewamt"] = 3,["currentlevel"] = 65,["weaponamt"] = 4,} ,["cupgr6"] = { ["crewamt"] = 4,["currentlevel"] = 70,["weaponamt"] = 4,} ,["cupgr7"] = { ["crewamt"] = 4,["currentlevel"] = 85,["weaponamt"] = 5,} ,["cupgr8"] = { ["crewamt"] = 5,["currentlevel"] = 90,["weaponamt"] = 5,} ,} ,["currentlevel"] = 10,["govt"] = Klingon,["hp"] = 309,["igp"] = tbd,["image"] = Early bop.png,["imagecaption"] = Klingon Early Bird of Prey,["limit"] = 95,["lmax"] = 12,["lmin"] = 10,["name"] = Early bop,["nup"] = 15,["othersUpgrades"] = { ["up10"] = { ["ag"] = +24,["ar"] = +22,["aw"] = +29,["currentlevel"] = 50,["hp"] = 1349,["skillschosen"] = 4y1b5p,} ,["up15"] = { ["ag"] = +42,["ar"] = +39,["aw"] = +51,["currentlevel"] = 95,["hp"] = 2519,["skillschosen"] = 5y5b5p,} ,} ,["sdate"] = 2015-01-01,["series"] = TOS,["skills"] = { ["color1"] = Yellow,["color2"] = Blue,["color3"] = Purple,["cost1"] = 10,["cost2"] = 9,["cost3"] = 6,["desc1"] = { ["t1"] = This might be an older model, but it hides tricks that even the most modern ships would like to have in their arsenal. Destroys ,["t2"] = tile and reduces by ,["t3"] = the AP reserves of the enemy.,["v1"] = 6,["v2"] = 3,} ,["desc2"] = { ["t1"] = The early BOP shows off its firepower, causes ,["t2"] = damage points to the enemy ship.,["v1"] = 175,} ,["desc3"] = { ["t1"] = Reaching max speed, and thanks to its agility it can have a delayed effect on the enemy. This creates ,["t2"] = counters of ,["t3"] = turns that destroy a ,["t4"] = area.,["v1"] = 2,["v2"] = 5,["v3"] = 3x3,} ,["skill1"] = Old School,["skill2"] = Klingon Gunner,["skill3"] = Lethal Maneuvers,} ,["skillsUpgrades"] = { ["supgr2"] = { ["desc1"] = { ["v1"] = 8,["v2"] = 4,} ,["desc2"] = { ["v1"] = 211,} ,["desc3"] = { ["v2"] = 4,} ,} ,["supgr3"] = { ["desc1"] = { ["v1"] = 10,["v2"] = 5,} ,["desc2"] = { ["v1"] = 248,} ,["desc3"] = { ["v1"] = 3,["v2"] = 4,} ,} ,["supgr4"] = { ["desc1"] = { ["v1"] = 12,["v2"] = 6,} ,["desc2"] = { ["v1"] = 302,} ,["desc3"] = { ["v1"] = 3,["v2"] = 3,} ,} ,["supgr5"] = { ["desc1"] = { ["v1"] = 14,["v2"] = 7,} ,["desc2"] = { ["v1"] = 384,} ,["desc3"] = { ["v1"] = 4,["v2"] = 2,} ,} ,} ,["tier"] = 2,["xnpc"] = yes,}

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