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Klingon Early BoP is a Tier 2 starship which is only playable from the TOS-side of the game.

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Skills Tables/Updates Edit

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Here is all the info i currently have stored in his data-file...

{ ["aenu"] = Enemy,["ag"] = +7,["aliases"] = Klingon Early Bird of Prey,["ar"] = +6,["aw"] = +9,["cargo"] = { ["crewamt"] = 1,["crmax"] = 5,["crmin"] = 0,["crtyp"] = any,["weaponamt"] = 1,["wpmax"] = 5,["wpmin"] = 0,["wptyp"] = universal, klingon,} ,["cargoUpgrades"] = { ["cupgr1"] = { ["crewamt"] = 1,["currentlevel"] = 25,["weaponamt"] = 2,} ,["cupgr2"] = { ["crewamt"] = 2,["currentlevel"] = 30,["weaponamt"] = 2,} ,["cupgr3"] = { ["crewamt"] = 2,["currentlevel"] = 45,["weaponamt"] = 3,} ,["cupgr4"] = { ["crewamt"] = 3,["currentlevel"] = 50,["weaponamt"] = 3,} ,["cupgr5"] = { ["crewamt"] = 3,["currentlevel"] = 65,["weaponamt"] = 4,} ,["cupgr6"] = { ["crewamt"] = 4,["currentlevel"] = 75,["weaponamt"] = 4,} ,["cupgr7"] = { ["crewamt"] = 4,["currentlevel"] = 85,["weaponamt"] = 5,} ,["cupgr8"] = { ["crewamt"] = 5,["currentlevel"] = 95,["weaponamt"] = 5,} ,} ,["currentlevel"] = 10,["govt"] = Klingon,["hp"] = 309,["igp"] = tbd,["image"] = Early bop.png,["imagecaption"] = Klingon Early Bird of Prey,["limit"] = 95,["lmax"] = 12,["lmin"] = 10,["name"] = Early bop,["nup"] = 15,["othersUpgrades"] = { ["up10"] = { ["ag"] = +24,["ar"] = +22,["aw"] = +29,["currentlevel"] = 50,["hp"] = 1349,["skillschosen"] = 4y1b5p,} ,["up15XXX"] = { ["ag"] = +12,["ar"] = +12,["aw"] = +12,["currentlevel"] = 95,["hp"] = 1500,["skillschosen"] = 5y5b5p,} ,} ,["sdate"] = 2015-01-01,["series"] = TOS,["skills"] = { ["color1"] = Yellow,["color2"] = Blue,["color3"] = Purple,["cost1"] = 10,["cost2"] = 9,["cost3"] = 6,["desc1"] = { ["t1"] = This might be an older model, but it hides tricks that even the most modern ships would like to have in their arsenal. Destroys ,["t2"] = tile and reduces by ,["t3"] = the AP reserves of the enemy.,["v1"] = 6,["v2"] = 3,} ,["desc2"] = { ["t1"] = The early BOP shows off its firepower, causes ,["t2"] = damage points to the enemy ship.,["v1"] = 175,} ,["desc3"] = { ["t1"] = Reaching max speed, and thanks to its agility it can have a delayed effect on the enemy. This creates ,["t2"] = counters of ,["t3"] = turns that destroy a ,["t4"] = area.,["v1"] = 2,["v2"] = 5,["v3"] = 3x3,} ,["skill1"] = Old School,["skill2"] = Klingon Gunner,["skill3"] = Lethal Maneuvers,} ,["skillsUpgrades"] = { ["supgr2"] = { ["desc1"] = { ["v1"] = 8,["v2"] = 4,} ,["desc2"] = { ["v1"] = 211,} ,["desc3"] = { ["v2"] = 4,} ,} ,["supgr3"] = { ["desc1"] = { ["v1"] = 10,["v2"] = 5,} ,["desc2"] = { ["v1"] = 248,} ,["desc3"] = { ["v1"] = 3,["v2"] = 4,} ,} ,["supgr4"] = { ["desc1"] = { ["v1"] = 12,["v2"] = 6,} ,["desc2"] = { ["v1"] = 302,} ,["desc3"] = { ["v1"] = 3,["v2"] = 3,} ,} ,["supgr5"] = { ["desc1"] = { ["v1"] = 14,["v2"] = 7,} ,["desc2"] = { ["v1"] = 384,} ,["desc3"] = { ["v1"] = 4,["v2"] = 2,} ,} ,} ,["tier"] = 2,["xnpc"] = yes,}

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