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The Klingon ship, D-5, is a Tier 3 starship which is only playable from the TOS-side of the game.

Read more about this topic on the Memory-Alpha Wikia.

Skills Tables/Updates Edit

Skill Number 1 is called Constellation Class.

Its color is Orange. Orange

UpgradeCostDescription
19Changes 2 blue gems to strike. Does 32 damage for each orange gem that the team has. Max 170.
29Changes 3 blue gems to strike. Does 48 damage for each orange gem that the team has. Max 250.
39Changes 3 blue gems to strike. Does 55 damage for each orange gem that the team has. Max 300.
49Changes 4 blue gems to strike. Does 68 damage for each orange gem that the team has. Max 360.
59Changes 5 blue gems to strike. Does 78 damage for each orange gem that the team has. Max 420.


Skill Number 2 is called Picard Maneuver.

Its color is Yellow. Yellow

UpgradeCostDescription
1passiveIf you have less than 10% life remaining, each strike will cause a damage of 17, for each yellow gem on the board. Max 170.
2passiveIf you have less than 10% life remaining, each strike will cause a damage of 21, for each yellow gem on the board. Max 210.
3passiveIf you have less than 10% life remaining, each strike will cause a damage of 29, for each yellow gem on the board. Max 290.
4passiveIf you have less than 10% life remaining, each strike will cause a damage of 37, for each yellow gem on the board. Max 370.
5passiveIf you have less than 10% life remaining, each strike will cause a damage of 41, for each yellow gem on the board. Max 410.


Skill Number 3 is called Skirmish.

Its color is Blue. Blue

UpgradeCostDescription
17Repairs the shield by 50 and adds 2 defensive gems that protext 18 life during each turn.
27Repairs the shield by 70 and adds 2 defensive gems that protext 24 life during each turn.
37Repairs the shield by 86 and adds 2 defensive gems that protext 36 life during each turn.
47Repairs the shield by 108 and adds 2 defensive gems that protext 44 life during each turn.
57Repairs the shield by 122 and adds 2 defensive gems that protext 50 life during each turn.


Section headingEdit

Here is all the info i currently have stored in his data-file...

CommonCodes bad-listDBstring :glbls.args={ [1] = s,[2] = full,[3] = KD5,}