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Cmdr. Deanna Troi is a Tier 2 character who is only playable from the TNG-side of the game.

Read more about this topic on the Memory-Alpha Wikia.

Skills Tables/Updates Edit

Skill Number 1 is called Mental Damage.

Its color is Red. Red

UpgradeCostDescription
17Troi uses her mental abilities and paraluzes the selected enemy during 2 turns, inflicting 60 damage points.
27Troi uses her mental abilities and paraluzes the selected enemy during 2 turns, inflicting 85 damage points.
37Troi uses her mental abilities and paraluzes the selected enemy during 3 turns, inflicting 110 damage points.
47Troi uses her mental abilities and paraluzes the selected enemy during 3 turns, inflicting 130 damage points.
57Troi uses her mental abilities and paraluzes the selected enemy during 4 turns, inflicting 160 damage points.


Skill Number 2 is called Natural Ability.

Its color is White. White

UpgradeCostDescription
19Deanna Troi implements her empathic ability and steals 2 AP of each color. She adds 2 counters of 4 turns that protect her team with 40 points when they run out.
29Deanna Troi implements her empathic ability and steals 3 AP of each color. She adds 2 counters of 3 turns that protect her team with 50 points when they run out.
39Deanna Troi implements her empathic ability and steals 3 AP of each color. She adds 3 counters of 3 turns that protect her team with 65 points when they run out.
49Deanna Troi implements her empathic ability and steals 5 AP of each color. She adds 3 counters of 2 turns that protect her team with 80 points when they run out.
59Deanna Troi implements her empathic ability and steals 6 AP of each color. She adds 4 counters of 2 turns that protect her team with 100 points when they run out.


Skill Number 3 is called Fierce Empathy.

Its color is Yellow. Yellow

UpgradeCostDescription
1passiveGiven the constant attacks, when Troi has less than 20% life remaining she protects her emotions and destroys 4 random tiles on each turn. Does not generate AP.
2passiveGiven the constant attacks, when Troi has less than 20% life remaining she protects her emotions and destroys 5 random tiles on each turn. Does not generate AP.
3passiveGiven the constant attacks, when Troi has less than 20% life remaining she protects her emotions and destroys 7 random tiles on each turn. Does not generate AP.
4passiveGiven the constant attacks, when Troi has less than 20% life remaining she protects her emotions and destroys 8 random tiles on each turn. Does not generate AP.
5passiveGiven the constant attacks, when Troi has less than 20% life remaining she protects her emotions and destroys 9 random tiles on each turn. Does not generate AP.


Section headingEdit

Here is all the info i currently have stored in his data-file...

{ ["aenu"] = Ally,["ag"] = +2,["aliases"] = Troi, Cmdr. Deanna Troi,["ar"] = +2,["aw"] = +2,["code"] = troi-2,["currentlevel"] = 10,["datavalues"] = { ["dv1"] = 8,["dv2"] = 7,["dv3"] = 6,["dv4"] = 3,["dv5"] = 3,["dv6"] = 3,} ,["gender"] = Female,["gorder"] = WYRBOP,["govt"] = Federation,["hp"] = 260,["igp"] = troi,["image"] = Cmdr. Deanna Troi.png,["imagecaption"] = Cmdr. Deanna Troi,["limit"] = 95,["lmax"] = 12,["lmin"] = 10,["name"] = Cmdr. Troi,["nup"] = 15,["othersUpgrades"] = { ["up10"] = { ["ag"] = +6,["ar"] = +7,["aw"] = +7,["currentlevel"] = 50,["datavalues"] = { ["dv1"] = 28,["dv2"] = 27,["dv3"] = 20,["dv4"] = 8,["dv5"] = 8,["dv6"] = 7,} ,["gorder"] = WYRBOP,["hp"] = 1020,["skillschosen"] = 5r4w1y,} ,["up15XXX"] = { ["ag"] = +12,["ar"] = +12,["aw"] = +12,["currentlevel"] = 95,["datavalues"] = { ["dv1"] = 45,["dv2"] = 44,["dv3"] = 43,["dv4"] = 15,["dv5"] = 15,["dv6"] = 15,} ,["gorder"] = WYRBOP,["hp"] = 1500,["skillschosen"] = 5r5w5y,} ,} ,["race"] = Betazoid,["sdate"] = 2015-01-01,["series"] = TNG,["skills"] = { ["color1"] = Red,["color2"] = White,["color3"] = Yellow,["cost1"] = 7,["cost2"] = 9,["cost3"] = passive,["desc1"] = { ["t1"] = Troi uses her mental abilities and paraluzes the selected enemy during ,["t2"] = turns, inflicting ,["t3"] = damage points.,["v1"] = 2,["v2"] = 60,} ,["desc2"] = { ["t1"] = Deanna Troi implements her empathic ability and steals ,["t2"] = AP of each color. She adds ,["t3"] = counters of ,["t4"] = turns that protect her team with ,["t5"] = points when they run out.,["v1"] = 2,["v2"] = 2,["v3"] = 4,["v4"] = 40,} ,["desc3"] = { ["t1"] = Given the constant attacks, when Troi has less than ,["t2"] = % life remaining she protects her emotions and destroys ,["t3"] = random tiles on each turn. Does not generate AP.,["v1"] = 20,["v2"] = 4,} ,["skill1"] = Mental Damage,["skill2"] = Natural Ability,["skill3"] = Fierce Empathy,} ,["skillsUpgrades"] = { ["supgr2"] = { ["desc1"] = { ["v2"] = 85,} ,["desc2"] = { ["v1"] = 3,["v3"] = 3,["v4"] = 50,} ,["desc3"] = { ["v2"] = 5,} ,} ,["supgr3"] = { ["desc1"] = { ["v1"] = 3,["v2"] = 110,} ,["desc2"] = { ["v1"] = 3,["v2"] = 3,["v3"] = 3,["v4"] = 65,} ,["desc3"] = { ["v2"] = 7,} ,} ,["supgr4"] = { ["desc1"] = { ["v1"] = 3,["v2"] = 130,} ,["desc2"] = { ["v1"] = 5,["v2"] = 3,["v3"] = 2,["v4"] = 80,} ,["desc3"] = { ["v2"] = 8,} ,} ,["supgr5"] = { ["desc1"] = { ["v1"] = 4,["v2"] = 160,} ,["desc2"] = { ["v1"] = 6,["v2"] = 4,["v3"] = 2,["v4"] = 100,} ,["desc3"] = { ["v2"] = 9,} ,} ,} ,["tier"] = 2,["xnpc"] = yes,}

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